Değerli Öğrencilerimiz 2019 /2020 Eğitim/ Öğretim yılında okutulacak olan 12. Sınıf İngilizce Count Me Ders ve Çalışma Kitabı cevaplarını sizler için hazırladık.Sizler için hazırlamış olduğumuz 12. Sınıf İngilizce Count Me Ders ve Çalışma Kitabı cevapları umarım gelişiminize yararlı olur. Öncelikle kendiniz ders ve çalışma kitabı cevaplarını yapmaya çalışmalısınız yapamadığınız yerde bizler size yardımcı olmak için buradayız. Şimdiden sizlere başarılı bir eğitim öğretim yılı diliyoruz.
2019/2020 12.Sınıf İngilizce Count Me Ders Kitabı Cevapları 4.Ünite (Soming Soon)
12.Sınıf İngilizce Count Me Ders Kitabı Cevapları Sayfa 42/43
C. Read the text and answer the questions.
- Malware is a software designed to stop a computer’s normal functioning.
- A phisher can access the victim’s personal information with phishing websites which can mimic a legitimate website.
- We should be suspicious of a spam e-mail because identity theft scams may come in the form of a spam e-mail.
- You can contact the police in case of noticing a cyber crime
12.Sınıf İngilizce Count Me Ders Kitabı Cevapları Sayfa 43
D. Work in groups. Fill in the lists with expressions/jargon related to cyber crimes and rights from the text.
- List of the words used for cyber criminals: cybercrooks, phisher,
- List of the cyber crimes: identity theft, online harassment, invasion of privacy
- List of the malicious actions: gain access to your credit card or banking account information, do shopping in your name, hack into a person’s computer, read their e-mails or monitor online activities.
- List of the rights: fle a report, go straight to court, report the crimes to the admin or developer
12.Sınıf İngilizce Count Me Ders Kitabı Cevapları Sayfa 44
B. Read the text and find out in what way the cyber game mentioned can be of help.
- Cyber games can be used with various benefcial purposes such as teaching, improving imagination.
C. Answer the following questions.
- No, they don’t.
- The desired contribution of Coleaver is to help with vocabulary learning in English.
- The advantage to win the game is to get an assistant that takes him/ her to the letters through the shortest routes, things become much easier.
- The magic password is to get out of the maze.
D. The bold parts of the steps of the game Coleaver are embedded in the text. Work in groups and put them into the correct order.
2 create an account
3 log in
5 get the assistant
7 collect the letters
8 create the magic password
9 get out of the maze
4 type in the answers to the 5 questions correctly and faster
1 access the web page of the game
6 choose an avatar
12.Sınıf İngilizce Count Me Ders Kitabı Cevapları Sayfa 45
E. The text also has the scenario of the game Coleaver. Complete the list related to the components of the scenario.
- Characters: an assistant to get help from
- Setting : the exit door
- Purpose : to collect the letters of the magic password.
to create the magic password
to deserve the assistant
to answer the 5 questions asked at the beginning of the game correctly and faster than the other
- Main actions of the game:
– collect letters
– get assistant
– create the password to open the door
12.Sınıf İngilizce Count Me Ders Kitabı Cevapları Sayfa 46
B. Watch the video and take notes about positive and negative effects of cyber games. Then, compare your notes with the notes based on the listening. Video 4.1
- Positive Eﬀects: Some games have teaching purposes. They can help with cognitive functions: They may change the brain structure, help with concentration, boost
hand and eye coordination help to improve quick thinking, decision making skills.
- Negative Eﬀects: Some children try to move and act like super heroes and heroines and get seriously injured. Distraction from school life, muscular and skeletal disorders, poor academic performance, social isolation, aggressive behavior are some of them.
12.Sınıf İngilizce Count Me Ders Kitabı Cevapları Sayfa 48
5. Listen to the recorded passages about virtual reality and imaginary world and match them to the topics given below. Write the number of the record by each topic title in the box. Tapescript 4.1
4 Defnition of virtual reality
1 Benefts of virtual reality
2 Actors of the imaginary world
5 Sectors using virtual reality
3 Decisions in the future